Fredrik Omstedt
+46790779302
fredrik.omstedt@gmail.com
www.omstedt.com
fredrik.omstedt@gmail.com
www.omstedt.com
Professional Experience
The Way Technologies
MAR 2023 - NOW
One of the co-founders of The Way, a small IT-consultancy firm based in Stockholm, Sweden. We advocate for a holistic, problem-solving mindset that underlines the importance of clear communication. Drawing from our vast experience in various industries and technical areas, we're prepared to address a broad range of challenges. Our previous experience includes projects such as payment solutions for cryptocurrencies, real-time 3D graphics software for live sports broadcasts, web applications used by millions of users, secure backend systems for the health tech industry and machine learning models for text recognition.
Quickbit
JUN 2022 - NOW
Taking on the role as a fullstack software engineer at Quickbit, helping bring crypto to the people. Initially worked mainly with the backend of the Quickbit app that allows people to buy, exchange and use crypto in different ways. Have now transitioned into a fullstack role that involves multiple of Quickbit's products.
This work involves managing and creating the data consumed by the Quickbit products, partly through integrating with third party providers, as well as maintaining a large backend codebase by working towards a micro-service architecture. Moreover, it includes creating the user interfaces interacting with these backend services.
This work involves managing and creating the data consumed by the Quickbit products, partly through integrating with third party providers, as well as maintaining a large backend codebase by working towards a micro-service architecture. Moreover, it includes creating the user interfaces interacting with these backend services.
Topgolf Sweden
AUG 2020 - MAY 2022
Continued my journey at Topgolf as a full-time software engineer in the game development team.
I was solely responsible for the development of the Toptracer Tournament Range product, which aims at creating a Toptracer experience at tournament ranges. This work included both developing applications used to showcase the professional golfer's shots to spectators and TV viewers, as well as developing applications to operate the product at events. Highlights include creating a portable and user-friendly administration interface that significantly reduced the workload at events, as well as creating a publically available web app for showcasing shot data from the range.
Aside from the above responsibility, I was also part of the Game Experience team, working on creating game experiences for customers at Toptracer Ranges. This work mainly revolved around converting Toptracer's current game modes to the Unity platform, focusing on creating a scalable and maintainable code base.
I was solely responsible for the development of the Toptracer Tournament Range product, which aims at creating a Toptracer experience at tournament ranges. This work included both developing applications used to showcase the professional golfer's shots to spectators and TV viewers, as well as developing applications to operate the product at events. Highlights include creating a portable and user-friendly administration interface that significantly reduced the workload at events, as well as creating a publically available web app for showcasing shot data from the range.
Aside from the above responsibility, I was also part of the Game Experience team, working on creating game experiences for customers at Toptracer Ranges. This work mainly revolved around converting Toptracer's current game modes to the Unity platform, focusing on creating a scalable and maintainable code base.
Topgolf Sweden
JAN 2017 - AUG 2020
Worked part time during my studies as a software developer for various teams at the company.
Work included web interfaces used at golf tournaments to control graphical systems, internal database services, as well as contributions to the main software used by consumers.
Also worked as a software operator during live golf broadcasts with millions of viewers around the world.
Finished my part time employment by writing my Master's thesis on the topic of using deep reinforcement learning to teach artificial intelligence to play golf.
Work included web interfaces used at golf tournaments to control graphical systems, internal database services, as well as contributions to the main software used by consumers.
Also worked as a software operator during live golf broadcasts with millions of viewers around the world.
Finished my part time employment by writing my Master's thesis on the topic of using deep reinforcement learning to teach artificial intelligence to play golf.
Valkyr Games
APR 2015 - JUN 2018
Was the CTO and co-founder of this game development company, which was created with two classmates during high school.
Responsible for the design and development of the company's two mobile games, which were published on the App Store and on Google Play.
Responsible for the design and development of the company's two mobile games, which were published on the App Store and on Google Play.
SIPRI
DEC 2016 - JUN 2017
As part of a school project, helped recreate a database and an interface to handle and analyze data in the database.
Worked as the back end lead developer, writing a back end in Java using the Spring framework.
Worked as the back end lead developer, writing a back end in Java using the Spring framework.
Eutopia Studios
JUN 2016 - JAN 2017
Worked as a software developer on mobile applications and VR games.
Contributed on two mobile releases and helped set up guidelines for version control system usage.
Contributed on two mobile releases and helped set up guidelines for version control system usage.
Education
KTH Royal Institute of Technology
2018 - 2020
Master of Science degree in Computer Science and Engineering, with a specialization in data science and artificial intelligence.
KTH Royal Institute of Technology
2015 - 2018
Bachelor of Science degree in Computer Science and Engineering.
Other Experience
Studs
2019 - 2020
Took part in the computer science chapter's annual travel project, in which a group of 30 students gather money to go on a trip together.
Was part of the IT group, focusing on creating an app used by the group members, written in React Native.
Was part of the IT group, focusing on creating an app used by the group members, written in React Native.
SpexM
2017 - 2019
Worked with a group of 14 people in organizing and hosting parties and pub nights for other students at KTH. During my second year, I was also the manager of this group.
KTH Computer Science Reception
2016 and 2017
As a group mentor, took care of groups of 15 people during their first weeks at KTH, and organized events for all new students to take part in.
Achievements
Recipient of KTH's Allmänna Studerandestiftelser scholarship of 2018 and 2019.
Recipient of the 2018 Henrik Göransson Sandviken scholarship.
Winner of the KTH Computer Science introductory programming course quicksort competition of 2016.
Finalist in the Swedish Programming Championship of 2015 for upper secondary school students.
Tour Champion of the 2013 Lillängen Tour.
Club Champion of the 2013 Lillängen Short Games.
Recipient of the 2018 Henrik Göransson Sandviken scholarship.
Winner of the KTH Computer Science introductory programming course quicksort competition of 2016.
Finalist in the Swedish Programming Championship of 2015 for upper secondary school students.
Tour Champion of the 2013 Lillängen Tour.
Club Champion of the 2013 Lillängen Short Games.
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